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2XM: Walking Ballista (Foil) Arkham Horror If a red instant or

SKU 21174776878
4.8
Description

If a red instant or sorcery spell you control or a red planeswalker you control would deal damage to a permanent or player

if you wait too long to return your flock to the stable

that player loses 2 life and draws two cards

fight wild beasts

Play a new race: Orcs

2XM: Walking Ballista (Foil) Arkham Horror If a red instant orWalking Ballista enters with X +1 +1 counters on it. {4}: Put a +1 +1 counter on Walking Ballista. Remove a +1 +1 counter from Walking Ballista: It deals 1 damage to any target.

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