Description
build a fleet
each providing game characteristics and backstories for a range of characters that the players could meet during a game
Bring strategic brilliance to your Imperial Assault game with Thrawn
and the demon-tainted barbarians of the Uthuk Y’llan stalk the realm
Changerbots can transmorph into various forms
THE WILD BEYOND THE WITCHLIGHT (Standard Cover) Old School Essentials build a fleetExplore the Plane of Faerie in the first official D&D adventure set primarily in the Feywild Easily drop The Witchlight Carnival into any campaignfor passage into the Feywild or just a night of carnival games and wild entertainment Introduces two racesplay as a fairy or as a harengon, a race of humanoid rabbits Adds two backgroundsthe Feylost who grew up in the Feywild, and a Witchlight Hand who works at the carnival All encounters can be resolved
Exchange/Return Notes
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