Description
Being a witch is all about wielding powerful magical ingredients — but a witch can wield only so much power before everything blows up in their face
KeyForge®
With an estimated one hour playing time
but reading your opponents and timing your moves is the key to success
Since finding favour in his courts
M21: Terror of the Peaks Outdoor Being a witch is allFlying Spells your opponents cast that target Terror of the Peaks cost an additional 3 life to cast. Whenever another creature you control enters, Terror of the Peaks deals damage equal to that creature's power to any target.
Exchange/Return Notes
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